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Rouse Company Foundation Student Services Building

Gaming and Simulation Design - A.A. Degree (Transfer)

An Arts and Sciences Area of Study

Application Code 276

For curriculum information, contact the Science, Engineering, and Technology Division—Room ST-248—443-518-1600.

This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.

Suggested Semester 1

Course NumberTitleCredits
ENGL 121College Composition

3

ARTT 101Two-Dimensional Art and Design

3

ARTT 112Introduction to Digital Media

3

Gen Ed Core Arts & Humanities Core Group A

3

Gen Ed Core Mathematics Core Course

3

Suggested Semester 2

Course NumberTitleCredits
CADD 120Three-Dimensional Modeling and Animation

3

ENGL 230Technical Writing

3

Gen Ed Core Arts & Humanities Core Group B

3

Gen Ed Core Social & Behavioral Sciences Core Group A

3

Elective Elective*

3

Suggested Semester 3

Course NumberTitleCredits
ARTT 270Multimedia Authoring and Design I

3

CADD 121Introduction to Gaming and Simulation Design

3

Gen Ed Core Science Core Course

3

Core Elective Any General Education Core Course

3

Elective Elective*

3

Suggested Semester 4

Course NumberTitleCredits
ARTT 299Arts Portfolio Seminar

2

Gen Ed Core Science Core Course (must include lab)

4

Gen Ed Core Social & Behavioral Sciences Core Group B

3

Core Elective Any General Education Core Course

3

Elective Elective*

3

*Electives – Select from the following:

Course NumberTitleCredits
ARTT 114Time-Based Media

3

ARTT 148Digital Imaging, Raster Program I

3

ARTT 223Motion Graphics

3

ARTT 260Designing for Interactive Environments

3

ARTT 271Multimedia Authoring and Design II

3

ARTT 280Web Design and Production I

3

CADD 103Intermediate CAD

3

CMSY 121Structured Logic and Program Design

3

CMSY 172Introduction to Programming with JavaScript

3

CMSY 181Introduction to C++ Programming

4

CMSY 205Advanced JavaScript

3

A graduate should be able to

  1. 1. Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.
  2. 2. Develop and demonstrate self-confidence, motivation, open-mindedness, risk-taking, and insight as it applies to the digital arts.
  3. 3. Demonstrate mastery of the tools for creating and outputting game and simulation designs, to include hardware requirements, software requirements, cloud-based workflows, game scripting, and industry trends.
  4. 4. Describe, analyze, and effectively apply the foundational principles of game and simulation design to include character personas, character artwork, backgrounds, environments, and interface design.

Total Credit Hours: 60