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Rouse Company Foundation Student Services Building

Game and Simulation Development - A.A. Degree (Transfer)

AN ARTS AND SCIENCES AREA OF CONCENTRATION

APPLICATION CODE 336

For curriculum information, contact the Division of Health, Science, and Technology—Room SET-430.

This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game and simulation concentrations. Students will explore topics such as two-dimensional art, digital imagery, 3D modeling, animation, computer programming, environment and interface development, character creation, and industry trends. Fundamental principles, conceptual abilities, and technical skills  for game and simulation development will be demonstrated in a student's transfer portfolio. Students are advised to check the requirements of the institution to which they intend to transfer.

Suggested Semester 1

Course NumberTitleCredits
ENGL 121College Composition

3

ARTS 101Two-Dimensional Art and Design

3

ARTS 104Digital Fundamentals

3

Gen Ed Core Arts & Humanities - Critical & Creative Thinking Core

3

Gen Ed Core Mathematics - Quantitative Reasoning Core

3

Suggested Semester 2

Course NumberTitleCredits
CADD 120Three-Dimensional Modeling and Animation

3

ENGL 230Technical Writing

3

Gen Ed Core Arts & Humanities - Oral Communication Core

3

Gen Ed Core Social & Behavioral Sciences - Critical & Creative Thinking Core

3

Elective Elective*

3

Suggested Semester 3

Course NumberTitleCredits
CADD 121Introduction to Gaming and Simulation Design

3

CMSY 156Introduction to Python

3

Gen Ed Core Biological & Physical Sciences - Scientific Reasoning Core

3

Elective Electives*

6

Suggested Semester 4

Course NumberTitleCredits
CADD 125Game and Simulation Portfolio Seminar

2

Gen Ed Core Biological & Physical Sciences - Scientific Reasoning Core w/ Lab

4

Gen Ed Core Social & Behavioral Sciences - Global Competency Core

3

Gen Ed Core Information Literacy Core

3

Elective Elective*

3

*Electives – Select from the following:

Course NumberTitleCredits
ARTS 105Time-Based Media

3

CADD 101Introduction to Computer-Aided Drafting and Design

3

CADD 103Intermediate CAD

3

CMSY 172Introduction to Programming with JavaScript

3

CMSY 205Advanced JavaScript

3

HUMN 115Entrepreneurship and Creativity

3

Total Credit Hours: 60

A graduate should be able to

  1. Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.
  2. Demonstrate creativity in the development of digital content, both in the context of original work and the modification of existing content.
  3. Demonstrate mastery of the hardware and software tools for creating, editing, and translating game and simulation content.
  4. Apply foundational principles and processes of game and simulation development to create and synthesize components such as story, character, background, environment, interface, and game engine scripts.