Game and Simulation Development - A.A. Degree (Transfer)
AN ARTS AND SCIENCES AREA OF CONCENTRATION
APPLICATION CODE 336
For curriculum information, contact the Division of Health, Science, and Technology—Room SET-430.
This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game and simulation concentrations. Students will explore topics such as two-dimensional art, digital imagery, 3D modeling, animation, computer programming, environment and interface development, character creation, and industry trends. Fundamental principles, conceptual abilities, and technical skills for game and simulation development will be demonstrated in a student's transfer portfolio. Students are advised to check the requirements of the institution to which they intend to transfer.
Suggested Semester 1
Suggested Semester 2
Suggested Semester 3
CADD 121 | Introduction to Gaming and Simulation Design | 3 |
CMSY 156 | Introduction to Python | 3 |
Gen Ed Core | Biological & Physical Sciences - Scientific Reasoning Core | 3 |
Elective | Electives* | 6 |
Suggested Semester 4
*Electives – Select from the following:
Total Credit Hours: 60
A graduate should be able to
- Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.
- Demonstrate creativity in the development of digital content, both in the context of original work and the modification of existing content.
- Demonstrate mastery of the hardware and software tools for creating, editing, and translating game and simulation content.
- Apply foundational principles and processes of game and simulation development to create and synthesize components such as story, character, background, environment, interface, and game engine scripts.