ENES 100 Introduction to Engineering Design
Students are introduced to the engineering design process by working in teams on multiple design projects. Students will design and build a device, product, or system that satisfies specified functional and performance requirements. The design projects involve a variety of topics from multiple engineering disciplines, technology, and the sciences. Students will apply concepts from mechanics, fluids, energy transfer, thermodynamics, basic circuit theory, biology, and chemistry. Project tasks will require students to learn a variety of engineering skills and tools, including computer-aided design (CAD), basic electronics, data collection and analysis, spreadsheets, lab bench automation software, and computer programming.
Hours Weekly
2 hours lecture, 2 hours lab, 1 hour recitation
Course Objectives
- Describe the roles and responsibilities of engineers in society, reflect on the role of engineered products and systems in serving humanity, and distinguish between different engineering disciplines.
- Develop a plan to progress through one’s engineering education, using resources in the college and broader engineering community.
- Function effectively in teams to solve and present engineering problems.
- Apply a structured design process to develop a component, system, or process according to specified requirements using concepts of creativity and invention.
- Recognize ethical issues, state one's own perspective, and apply alternative ethical perspectives in the context of the engineering profession.
- Use collaborative online tools to generate engineering project documentation for the communication of technical material via both oral and written modes.
- Solve engineering problems in the context of a design process by applying innovative thought, scientific principles, analytical skills, and software tools.
- Choose and utilize appropriate technological tools (hardware and/or software) for engineering analysis, design, collaboration, and project management.
- Apply strategies of inquiry and exploration to find, evaluate, and use information ethically in the context of engineering problem-solving and decision-making.
Course Objectives
- Describe the roles and responsibilities of engineers in society, reflect on the role of engineered products and systems in serving humanity, and distinguish between different engineering disciplines.
Learning Activity Artifact
- Other (please fill out box below)
- Engineering profession assignment
Procedure for Assessing Student Learning
- Creative Process and Humanistic Inquiry Rubric
Program Goal(s)
Degree: Engineering - A.A. Degree (Transfer)
3. Communicate effectively via oral, hand-written, and electronic modes, including technical presentations.
Degree: Computer Engineering - A.S.E. Degree (Transfer)
3. Communicate effectively via oral, hand-written, and electronic modes, including technical presentations.
Degree: Electrical Engineering - A.S.E. Degree (Transfer)
3. Communicate effectively via oral, hand-written, and electronic modes, including technical presentations.
- Develop a plan to progress through one’s engineering education, using resources in the college and broader engineering community.
Learning Activity Artifact
- Other (please fill out box below)
- Development plan assignment
Procedure for Assessing Student Learning
- Other (please fill out box below)
- Assignment rubric
Program Goal(s)
Degree: Engineering - A.A. Degree (Transfer)
1. Apply knowledge of mathematics, science, and technology to identify and solve engineering problems, both individually and in groups.
Degree: Computer Engineering - A.S.E. Degree (Transfer)
1. Apply knowledge of mathematics, science, and technology to identify and solve engineering problems, both individually and in groups.
Degree: Electrical Engineering - A.S.E. Degree (Transfer)
1. Apply knowledge of mathematics, science, and technology to identify and solve engineering problems, both individually and in groups.
- Function effectively in teams to solve and present engineering problems.
Learning Activity Artifact
- Other (please fill out box below)
- Design project
Procedure for Assessing Student Learning
- Other (please fill out box below)
- Project review rubric
Program Goal(s)
Degree: Computer Engineering - A.S.E. Degree (Transfer)
2. Design and test a system, component, or process to meet specified needs within constraints.
- Apply a structured design process to develop a component, system, or process according to specified requirements using concepts of creativity and invention.
Learning Activity Artifact
- Other (please fill out box below)
- CDIO Project (3 per semester)
Procedure for Assessing Student Learning
- Creative Process and Humanistic Inquiry Rubric
- Recognize ethical issues, state one's own perspective, and apply alternative ethical perspectives in the context of the engineering profession.
Learning Activity Artifact
- Other (please fill out box below)
- Ethics Case Studies
Procedure for Assessing Student Learning
- Ethics Rubric
- Discussion/observation rubric
Program Goal(s)
Degree: Engineering - A.A. Degree (Transfer)
Understand and apply the professional and ethical obligations of the engineering profession in a global, economic, environmental, and societal context.
- Use collaborative online tools to generate engineering project documentation for the communication of technical material via both oral and written modes.
This objective is a course Goal Only
Learning Activity Artifact
- Other (please fill out box below)
- Design project reviews
Procedure for Assessing Student Learning
- Technological Literacy Rubric
- Project review rubric
- Solve engineering problems in the context of a design process by applying innovative thought, scientific principles, analytical skills, and software tools.
This objective is a course Goal Only
Learning Activity Artifact
- Other (please fill out box below)
- CDIO Project Reports (3 per semester)
Procedure for Assessing Student Learning
- Creative Process and Humanistic Inquiry Rubric
- Choose and utilize appropriate technological tools (hardware and/or software) for engineering analysis, design, collaboration, and project management.
Learning Activity Artifact
- Other (please fill out box below)
- Design project reviews
Procedure for Assessing Student Learning
- Technological Literacy Rubric
- Apply strategies of inquiry and exploration to find, evaluate, and use information ethically in the context of engineering problem-solving and decision-making.
Learning Activity Artifact
Procedure for Assessing Student Learning
- Information Literacy Rubric