Rouse Company Foundation Student Services Building

ENTE 101 Introduction to Entertainment Technology

Introduction to Entertainment  Technology  surveys  the  field  of  Entertainment  Technology,  introducing the various events and venues that utilize entertainment technicians, such as conference centers, hotels, theaters, religious centers,  sports  arenas,  and  other  venues  with  integrated,  high-technology communication needs. Students will gain knowledge of industry practices and procedures.

Credits

3

Prerequisite

ENGL 086 or ENGL 096

Hours Weekly

3

Course Objectives

  1. Identify and select the appropriate entertainment technology tools and equipment to fulfill needs for live events, taking into consideration the needs of the presentation and the type of presentation venue.
  2. Demonstrate the effective understanding and use of entertainment technology tools, equipment, and materials.
  3. Demonstrate clear communication and collaboration using entertainment technology skills while preparing, connecting, and programming basic lighting, sound, and video equipment.
  4. Apply safety procedures, rules, and techniques while installing and operating entertainment technology equipment.

Course Objectives

  1. Identify and select the appropriate entertainment technology tools and equipment to fulfill needs for live events, taking into consideration the needs of the presentation and the type of presentation venue.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Projects

    Procedure for Assessing Student Learning

    • Technological Literacy Rubric
    • Assignment rubric

    Technological Literacy

    • TL1

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    Identify and utilize electrical, lighting, and acoustical theories and designs pertaining to live events.

  2. Demonstrate the effective understanding and use of entertainment technology tools, equipment, and materials.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Projects

    Procedure for Assessing Student Learning

    • Technological Literacy Rubric
    • Answer results

    Technological Literacy

    • TL2

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    Identify and utilize electrical, lighting, and acoustical theories and designs pertaining to live events.

  3. Demonstrate clear communication and collaboration using entertainment technology skills while preparing, connecting, and programming basic lighting, sound, and video equipment.

    Learning Activity Artifact

    • Other (please fill out box below)
    • Projects

    Procedure for Assessing Student Learning

    • Technological Literacy Rubric
    • Answer results

    Technological Literacy

    • TL3

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    Identify and utilize electrical, lighting, and acoustical theories and designs pertaining to live events.

  4. Apply safety procedures, rules, and techniques while installing and operating entertainment technology equipment.

    This objective is a course Goal Only

    Learning Activity Artifact

    • Other (please fill out box below)
    • Class assignment

    Procedure for Assessing Student Learning

    • Other (please fill out box below)
    • Assignment rubric

    Program Goal(s)

    Degree: Entertainment Technology A.A.S. Degree (Career)

    Identify and utilize electrical, lighting, and acoustical theories and designs pertaining to live events.