Rouse Company Foundation Student Services Building

CADD 121 Introduction to Gaming and Simulation Design

This course is designed for students in the game and simulation development curriculum, individuals currently working in the gaming industry, and people interested in exploring an up-and-coming technology. This course will expose students to the fundamentals of gaming and simulation design from concept to forming strategies and development. The course will cover topics such as gaming genres, simulation conventions, design strategies for gaming and simulation, interface design, storytelling, and selling concepts in formal proposals.

Credits

3

Hours Weekly

2 hours lecture, 2 hours lab weekly

Course Objectives

  1. Describe the fundamentals of simulation and gaming design, including interface design, programming requirements, and development of concepts that bring a simulated environment to life.
  2. Design basic gaming elements and write a comprehensive design document as a formal proposal for development.
  3. Design artistic elements to be used in gaming designs.
  4. Summarize conventions in simulation design.
  5. Apply current market trends for gaming and simulation to design strategies.
  6. Demonstrate requirements for bringing gaming concept to completion.

Course Objectives

  1. Describe the fundamentals of simulation and gaming design, including interface design, programming requirements, and development of concepts that bring a simulated environment to life.
  2. Design basic gaming elements and write a comprehensive design document as a formal proposal for development.
  3. Design artistic elements to be used in gaming designs.
  4. Summarize conventions in simulation design.
  5. Apply current market trends for gaming and simulation to design strategies.
  6. Demonstrate requirements for bringing gaming concept to completion.