Gaming and Simulation Design - A.A. Degree (Transfer)
An Arts and Sciences Area of Study
Application Code 276
For curriculum information, contact the Arts and Humanities Division—Room HVPA-200—443-518-1480.
This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.
General Education Core
Students enrolled in transfer patterns must take a minimum of 30 credits in General Education. Each student’s total of general education and required courses must equal at least 60 semester hours of credit.
Composition
Humanities, Arts and Literature
One Humanities Core Course (3 credits), plus one Arts Core Course (3 credits), plus one Literature Core Course (3 credits) satisfies the Humanities, Arts and Literature Core requirement, OR a World Language Sequence (8 credits), plus another Humanities, Arts, and Literature Core (3 credits) in a second discipline other than a world language satisfies the Humanities, Arts and Literature Core requirement.
Social Sciences
One History Core Course is required and may be taken as either a Social and Behavioral Sciences Core or a Humanities Core. No more than 6 credits may be taken in History to meet Humanities Core and Social and Behavioral Sciences Core requirements.
Science
must include one course with lab
Mathematics
Interdisciplinary
Required Courses Related to Major
Electives – Select 6-7 credits from the following:
Total Credit Hours: 61-68