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2019-2020 College Catalog

Online Catalog

Gaming and Simulation Design - A.A. Degree (Transfer)

AN ARTS AND SCIENCES AREA OF CONCENTRATION

APPLICATION CODE 276

For curriculum information, contact the Science, Engineering, and Technology Division—Room SET-430—443-518-1600.

This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.

Suggested Semester 1

Course NumberTitleCredits
ENGL 121College Composition

3

ARTS 101Two-Dimensional Art and Design

3

ARTS 104Digital Fundamentals

3

Gen Ed Core Arts & Humanities Core Group A

3

Gen Ed Core Mathematics Core Course

3

Suggested Semester 2

Course NumberTitleCredits
CADD 120Three-Dimensional Modeling and Animation

3

ENGL 230Technical Writing

3

Gen Ed Core Arts & Humanities Core Group B

3

Gen Ed Core Social & Behavioral Sciences Core Group A

3

Elective Elective*

3

Suggested Semester 3

Course NumberTitleCredits
CADD 121Introduction to Gaming and Simulation Design

3

CMSY 172Introduction to Programming with JavaScript

3

Gen Ed Core Science Core Course

3

Core Elective Any General Education Core Course

3

Elective Elective*

3

*Electives – Select from the following:

Course NumberTitleCredits
ARTS 105Time-Based Media

3

CADD 103Intermediate CAD

3

CMSY 121Structured Logic and Program Design

3

CMSY 181Introduction to C++ Programming

4

CMSY 205Advanced JavaScript

3

Total Credit Hours: 60

A graduate should be able to

1. Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.

2. Develop and demonstrate self-confidence, motivation, open-mindedness, risk-taking, and insight as it applies to the digital arts.

3. Demonstrate mastery of the tools for creating and outputting game and simulation designs, to include hardware requirements, software requirements, cloud-based workflows, game scripting, and industry trends.

4. Describe, analyze, and effectively apply the foundational principles of game and simulation design to include character personas, character artwork, backgrounds, environments, and interface design.