Gaming and Simulation Design - A.A. Degree (Transfer)
AN ARTS AND SCIENCES AREA OF CONCENTRATION
APPLICATION CODE 276
For curriculum information, contact the Science, Engineering, and Technology Division—Room SET-430—443-518-1600.
This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.
Suggested Semester 1
Suggested Semester 2
Suggested Semester 3
Suggested Semester 4
*Electives – Select from the following:
Total Credit Hours: 60
A graduate should be able to
- Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.
- Develop and demonstrate self-confidence, motivation, open-mindedness, risk-taking, and insight as it applies to the digital arts.
- Demonstrate mastery of the tools for creating and outputting game and simulation designs, to include hardware requirements, software requirements, cloud-based workflows, game scripting, and industry trends.
- Describe, analyze, and effectively apply the foundational principles of game and simulation design to include character personas, character artwork, backgrounds, environments, and interface design.