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2015-16 College Catalog

Online Catalog

Gaming and Simulation Design - A.A. Degree (Transfer)

An Arts and Sciences Area of Study

Application Code 276

For curriculum information, contact the Arts and Humanities Division—Room HVPA-200—443-518-1480.

This curriculum is designed as a guide for students planning to transfer to a four-year institution to complete a bachelor’s degree in game design, simulation, or digital entertainment. Students are advised to check the requirements of the institution to which they intend to transfer. The main emphasis in the Gaming and Simulation Design area of study is the development of fundamental principles, conceptual abilities, and technical skills in visual art, game and simulation design and production, demonstrated in a student’s transfer portfolio.

General Education Core

Students enrolled in transfer patterns must take a minimum of 30 credits in General Education. Each student’s total of general education and required courses must equal at least 60 semester hours of credit.

English Composition

Course NumberTitleCredits
ENGL-121College Composition

3

Arts & Humanities

Course NumberTitleCredits
-Arts & Humanities Core Group A

3

-Arts & Humanities Core Group B

3

The Arts & Humanities requirement may alternatively be fulfilled by completing a World Language Sequence plus one of the following courses: SPCH-151, THET-101, THET-102, THET-103, THET-202, THET-241, or WMST-193. Students who complete a World Language Sequence are not required to complete General Education Core Electives.


Social & Behavioral Sciences

Course NumberTitleCredits
-Social & Behavioral Sciences Core Group A

3

-Social & Behavioral Sciences Core Group B

3

Biological & Physical Sciences

Course NumberTitleCredits
-Science Core Course (must include lab)

4

-Science Core Course

3

Mathematics

Course NumberTitleCredits
-Mathematics Core Course

3

Core Electives

Course NumberTitleCredits
-Any General Education Core Courses

6

Required Courses Related to Major

Course NumberTitleCredits
ARTT-101Two-Dimensional Art and Design

3

ARTT-112Introduction to Digital Media

3

ARTT-120Three-Dimensional Modeling and Animation

3

ARTT-121Introduction to Gaming and Simulation Design

3

ARTT-270Multimedia Authoring and Design I

3

ARTT-299Arts Portfolio Seminar

2

ENGL-230Technical Writing

3

Electives – Select a minimum of 9 credits from the following:

Course NumberTitleCredits
ARTT-114Time-Based Media

3

ARTT-148Digital Imaging, Raster Program I

3

ARTT-223Motion Graphics

3

ARTT-260Designing for Interactive Environments

3

ARTT-271Multimedia Authoring and Design II

3

ARTT-280Web Design and Production I

3

CADD-103Intermediate CAD

3

CMSY-121Structured Logic and Program Design

3

CMSY-172Introduction to Programming with JavaScript

3

CMSY-181Introduction to C++ Programming

4

CMSY-205Advanced JavaScript

3

Total Credit Hours:9

Total Credit Hours: 60

A graduate should be able to

  1. 1. Identify, understand, evaluate, and apply ethical reasoning as it applies to game design and simulation.
  2. 2. Develop and demonstrate self-confidence, motivation, open-mindedness, risk-taking, and insight as it applies to the digital arts.
  3. 3. Demonstrate mastery of the tools for creating and outputting game and simulation designs, to include hardware requirements, software requirements, cloud-based workflows, game scripting, and industry trends.
  4. 4. Describe, analyze, and effectively apply the foundational principles of game and simulation design to include character personas, character artwork, backgrounds, environments, and interface design.